A landscape shaped to reflect the scale of the Great War is an extraordinary challenge for independent filmmakers — especially when you are half a world away from the original European battlefields. To recreate the muddy, devastated landscape of the Western Front in 1916 France, we went to a farm just outside the rural township of Dubbo, New South Wales. This regional location, coupled with some interior and pickup shots done in Sydney, provided our canvas.

To manage the environmental passage from the sun-drenched, arid topography of regional New South Wales to the cold, waterlogged clay of the Somme, there had to be tight cooperation between the camera, art, and special effects departments.

19 Consecutive shoot days & nights
300kg Live explosives on set
3 Camera platforms
2.35 Aspect ratio (theatrical)

Principal photography was a punishing 19-day and 19-night consecutive schedule completed during the Christmas period in 2011. We had to deal with the deep heat of Australia in December and try to evoke a bleak, freezing northern European winter — and we had to be in total control of our setup. The shoot was physically draining — days of up to eighteen hours on the heaviest setups with thick mud on top of everything for almost all of the production.

Working in long, committed blocks meant we were locked into a particular look creatively. It kept our lighting and atmosphere very well together and luckily a recent wet spell gave us that look we were after. We’d brought in a water tanker to do daily wet downs but in the end it wasn’t needed.
Forbidden Ground (2013) — production still, on location Dubbo NSW
Forbidden Ground (2013) — on location in Dubbo, NSW. 19 days and nights. Cinematography by Glenn Hanns ACS.

To build the Dubbo farmland into a convincing war zone, the production employed more than 300kg of real explosives provided by the pyrotechnic company Armzfx, run by co-director Johan Earl. Because we put in-camera physical explosions instead of digital effects, we had an incredibly tactile, immediate atmosphere for the actors.

Much of the coverage was restricted by the location — carefully negotiating what identifiable Australian bushland appeared in the background, and using close-ups that focused on the faces of young men struggling to survive. Inside the trenches we were restricted by the fact we only had two large 12x12 scrims available to us. Taking these restrictions into account I planned to use this for effect. This forced stylistic decision maximises the psychological claustrophobia of the story and narrows the lens’s field of view to exclude regional Australian flora and flat horizons that would have effectively eliminated the notion that the world was historical Europe.

Directorial Clarity in the Mud

Forbidden Ground was co-directed by Johan Earl and Adrian Powers. Since Johan was doing double duty — playing Sgt. Major Arthur Wilkins and also overseeing the pyrotechnics team — Adrian handled the lion’s share of the in-the-moment directorial decisions on set.

Directorial clarity is one of the most underrated gifts a director can give a cinematographer on a tight and independent schedule. As we didn’t spend much time looking for the frame, we were able to focus on all the lighting, lenses, and atmospherics in the world.
Forbidden Ground (2013) — production still, intimate two-shot, garden exterior

The Digital Toolkit: Managing Early Sensor Constraints

We shot the film during a fascinating time for digital cinema acquisition. Our camera package was a mix of early-generation digital sensors, with Edgar Deluen keeping everything pin-sharp as our “A” camera focus puller.

Camera Lens / Profile Primary Use
RED ONE Zeiss Master Primes & RED Primes — Spherical (2.35:1 matte) High-quality master shots and battlefield choreography. Excellent spatial resolution and landscape detail.
Sony PMW-F3 Zeiss Master Primes — Cinegammas (~12 stops) Low-light night scenes and dialogue scenes in No Man’s Land. Great shadow detail without S-Log.
Phantom High-frame-rate recording Pyrotechnic explosions and trench debris. Great temporal clarity in combat sequences.

The Sony F3 was a camera released for the first time just two weeks before principal photography. The paid and free internal S-Log firmware upgrades were not available because of this limited lead time. We were forced to record with the camera’s internal Cinegammas — the sensor had at a maximum 12 stops of light, which at that time was fantastic. We recorded externally to the original HyperDeck Shuttle in uncompressed YUV 10 bit 4:2:2, allowing the best option for grading in post.

In a high-contrast environment — night scenes lit up with pyrotechnic flashes and harsh backlights — that 12-stop exposure needed to be controlled very precisely to ensure no highlight clipping and to keep in good shadow detail.

We recorded the footage spherically and used a high-quality Zeiss Master Prime lens set. The spherical footage was then matted to a 2.35:1 aspect ratio, which was later changed to 1.78:1 for home entertainment and DVD releases.

Painting with Backlight: Atmospheric Smoke and the Fog of War

A lot of the film takes place in the pitch-black expanse of No Man’s Land at night. The basic lighting strategy I developed was to create strong directional motivation from heavy backlights — 4K HMI lamps projected directly through thick, live atmospheric smoke, dust, and pyrotechnic debris.

  • Graphic Silhouette Generation — The intense backlighting transformed falling dirt, rising smoke, muzzle flashes, and soldiers’ profiles into sharp graphic silhouettes, heightening the emotional tension.
  • Physical Diffusion and Edge Softening — Physical smoke acted as a natural optical low-pass filter, softening the image and rolling highlights in-camera without heavy post filtration.
  • Depth Construction in Void Spaces — With smoke layers backlit, we had different planes of atmospheric density to build depth of field in a very flat environment.

Deakins, Fraser and the Philosophy of Light

Roger Deakins CBE ASC BSC is more about lighting the space than individual shots, so actors are able to move in a believable environment. His cove lighting technique bounces powerful fixtures off huge muslin surfaces to produce a soft, wrapping feel that resembles natural ambient light.

Greig Fraser ACS ASC has built a reputation for very adaptive imagery that merges digital sensors with vintage optics. On Dune: Part Two, he captured Giedi Prime using a 3D rig that had a colour and an infrared sensor, coupled with modern digital sensors and 1970s Panavision C-series anamorphic lenses.

Our approach on Forbidden Ground was somewhere in the middle — a very detailed, stylised backlight approach but at the same time as run-and-gun and lightweight as possible on the ground.

Shutter Angles and Saving Private Ryan

In exploring the ultimate in war cinematography, Saving Private Ryan provided a reference point to look at and evolve from. Janusz Kamiński’s approach was to use acute shutter angles and phase shifting — to pull the film down in the exposure window and create a distinct streaking effect. In 2011 I was not able to achieve this in-camera and had tried it on my last short film Bleeders on Arriflex 435 ES ‘Extreme’.

I chose not to use this technique in the battle scenes but thought the soldiers would be more agitated and nervous before going over the trenches. I used shallow shutter angles inside the trenches and normal photography — but slow-motion — for when the battle started.

Forbidden Ground (2013) — production still, WWI battle sequence, trench assault

Post-Production: Harmonising CGI and Colour Grading

With principal photography in our 19-day window, we collaborated with visual effects artists to integrate digital matte paintings — extending background horizons with distant artillery flashes, ruined forests, and endless lines of trenches. A very washed-out and desaturated colour was used by the colourist to reflect the soldiers’ mental state and the cold, empty nature of the history.

Roger Deakins has frequently said that the best cinematography needs to be cohesive and doesn’t have any one thing which stands out over the rest of the film.

A Humbling Milestone

Our work on Forbidden Ground went on to win an ACS Bronze Award at the NSW & ACT chapter in the Feature Films — Cinema category. While in the company of Dion Beebe ACS ASC — the Academy Award-winning Australian cinematographer behind Memoirs of a Geisha — it was a humbling experience.

Conclusions & Technical Takeaways

Takeaway Technique Application
Hide Location Limits Heavy backlight + live atmospheric smoke Creates a physical barrier of background flora — very effective for doubling Australian landscapes for European locations
Limitations as Strengths Tight framing and frequent close-ups Solved limited set design but created a claustrophobic atmosphere that really worked
Sensor Adaptability Sony F3 Cinegammas without S-Log Eye-catching images without modern log curves achieved with careful exposure control
Shutter Strategy Shallow angles pre-battle, normal for combat Created psychological states — nervousness and the chaos of war — by camera mechanics alone

Forbidden Ground is an example of independent Australian filmmaking at its best — a team working together to transform an old farm in New South Wales into the historic mud-drenched trenches of the Somme, and a creative, technical, and innovative approach to solving it.


Glenn Hanns ACS is a Sydney-based Director of Photography specialising in feature drama, television and documentary. His work on Forbidden Ground was distributed through Lionsgate and recognised with an ACS Bronze Award NSW 2013. View the full portfolio or get in touch via the contact details below.